Has anyone else watch this awesome show? I just started watching it, and I must say it is one of the greatest things I have ever seen.
It involves soap opera style romance and drama, (Blah blah burn down the mill to collect the insurance, oh no! Fraud!) a sub-plot (Or main plot) of a secret society and major supernatural occurences in the village, (Of course called Twin Peaks) as well as existentialism and shit, all centering around one totally awesome FBI agents sent to investigate the murder of the local High School Prom Queen with a dark secret. (Not the kinds you think; she was possessed and haunted by spirits) One of the best characters is the Log Lady, aptly named as she carries a log with her everywhere. The Log Lady says stuff like, "My Log saw something the night of the murder. You can ask it if you like."
The characters in the show are perfectly played. It ended before they could resolve it, and at first you wish they could re-make it. Sadly, all the original actors are too old or dead, and they couldn't get the right people to play them again. One of the greatest (And fucking creepiest) characters of all time is Bob. Bob is a technically nameless man(?) with rageddy gray hair and a long face. He's crazy.
The show manages to blend all the elements in perfectly, you never get tired with any segment of the show. They inject enough humor, drama, and horror into each episode so you're always entertained.
Damn, I love this show. And yes, it is basically Lost (In the sense of plot twists and mysteries) in the 90s. Even if you don't like Lost, you'll probably love the show.
It's on TV-Links too! At least try it!
...Damn good coffee!
Sunday, May 18, 2008
Thursday, May 8, 2008
Video Games and Gameplay
The myth of gameplay length is always used to lure us in as suckers. Take Oblivion. What was it, over 50 hours of gameplay? Of course, with all the God damned running from place to place, it takes about 20 hours to get one third through the main story.
The reason I bring up gameplay length is because I was recently playing the classic GBC game Legend of Zelda: Oracle of Ages on my PSP, and I recently washed up on an island after a slight boating accident. (This isn't Link's Awakening, idiot.) This wouldn't be so bad, except for the fact that ALL MY ITEMS WERE STOLEN when I "came to" on the island. Great. You know what that means: FETCH QUEST! Tell me one time a fetch quest is fun. That's right. Never. So I had to trek across the whole island getting all my shit back. The problem was that I didn't always immediately get it back as soon as I found it. There was one hut with a guy who had both my strength bracelet [lets me lift things] and my Roc's feather [lets me jump]. The guy wouldn't let me take them back, even though he stole them from me when I was passed out, and even had the balls to demand PAYMENT for them. PAYMENT! God damn. So, since I couldn't pay [he asked for seeds, when I didn't have anything that could hold seeds as IT WAS STOLEN] he let me trade my shovel for these two items. I couldn't trade anything else, and I had to switch back and forth to get another one.
So, there was this big section of the island that required me to constantly switch between the bracelet and feather. I finished one section, and had to travel 7 screens to get another item, trek back another 7 screens, finish another section, and go back. Why? That part doesn't need to be there; if you find a guy passed out on the beach, check his pulse before you take his stuff, dammit!
The reason I bring up gameplay length is because I was recently playing the classic GBC game Legend of Zelda: Oracle of Ages on my PSP, and I recently washed up on an island after a slight boating accident. (This isn't Link's Awakening, idiot.) This wouldn't be so bad, except for the fact that ALL MY ITEMS WERE STOLEN when I "came to" on the island. Great. You know what that means: FETCH QUEST! Tell me one time a fetch quest is fun. That's right. Never. So I had to trek across the whole island getting all my shit back. The problem was that I didn't always immediately get it back as soon as I found it. There was one hut with a guy who had both my strength bracelet [lets me lift things] and my Roc's feather [lets me jump]. The guy wouldn't let me take them back, even though he stole them from me when I was passed out, and even had the balls to demand PAYMENT for them. PAYMENT! God damn. So, since I couldn't pay [he asked for seeds, when I didn't have anything that could hold seeds as IT WAS STOLEN] he let me trade my shovel for these two items. I couldn't trade anything else, and I had to switch back and forth to get another one.
So, there was this big section of the island that required me to constantly switch between the bracelet and feather. I finished one section, and had to travel 7 screens to get another item, trek back another 7 screens, finish another section, and go back. Why? That part doesn't need to be there; if you find a guy passed out on the beach, check his pulse before you take his stuff, dammit!
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