Monday, March 31, 2008

Starcraft + Koreans = I Scared.

I just played a game of good old Starcraft against some Koreans. I lasted 7 minutes. The lesson is to never, ever play against Koreans unless you fucking know what your doing.

Whole thing almost gave me a damn heart attack...

TFC and TF2

So, I don't care if this is my first post and I refuse to give any form of context to my ramblings, but I do want to highlight the fact that this is my first and hopefully first of many posts to a blog which I want to enjoy keeping. You see, if I do fail at this blogging thing, I do wish to bring up one of my more stimulated opinions, and that is this: TF2 is sooooo much better than TFC!

Team Fortress Classic, for those who don't know, is an Online First Person Shooter from the early 90's, which was incredibly fun at the time it was released, and is still very fun now, and Team Fortress 2, is a recently released sequel to Team Fortress Classic. Now of course, I don't mean TFC is a bad game, but TF2 is incredibly balanced, and far more fun game, compared to TFC.

Grenades. When it boils down to it, grenades are a bad idea in any multiplayer game, unless majorly controlled. Grenades are fun, we can't forget that, it's very satisfying to bounce a grenade down a hall, and watch it roll to your unsuspecting target and blow his face off, but in TFC, grenades always seemed ridiculously easy to gain for everyone else. I always just ran around searching desperately for some nades to join in the joy of spamming with my team-mates, but when I got the sign labeled "Grenades" it was either empty, or some jack-ass scout or spy ran up and snatched them out of my face, taunting me with their 'nadey prowess. Actually, grenades were only okay for one class: the Spy. The Spy's grenades were something called 'Confusion Grenades', and they made anyone in the blast radius hallucinate explosions and gibs flying from everywhere. It was an awesome mechanic, and I was actually kind of sad it never made it to TF2.

This neatly brings me to my second point. Good thing I wrote it that way. Spies in general. A spy class is incredibly hard to balance: they must have some form of instant kill to keep the spy's general aura of awesome, they must be a sabotuer of some form for that guy who cackles incessantly when he kicks down your sand castle or something, and he also must able to disguise, to keep the suave and smug feel to him. TFC and TF2 manage to hit both of these points, but give 2 interesting extra abilities. In TFC, the spy could feign death, which always felt incredibly safe and secure, and was a kick-ass ability, but in TF2, the spy can cloak, becoming completely invisible and not having to worry about being shot again. Unless, of course, an enemy sees through the cloak. In TF2, they once again pulled off amazing balancing by giving the spy an excellent ability, but making it fairly easy to counter. In TFC, sadly, the feign death ability never worked. Someone always shot you again.

Lastly: Gun balancing. Gun balancing is what I say when I'm talking about making sure weapons make sense with their character, and do the amount of damage they should. In TFC, this was a bit of a problem. Since armor was still extensively used, health was always below 100, and thus, you always took damage with each shot, albeit less damage thanks to your armor, but your health always slowly ticked away. Even though this is present in TF2, in TFC, all weapons did major damage to compensate, and as such, a Heavy Weapons Guy's machine gun cut through you like butter at any range. Plus, Soldiers had mass amounts of armor, but still took quite a bit from rocket jumping.

So really, TFC, while not bad, has amazing flaws when compared to TF2. Just wanted to vent that.