Woo. I just got a little I just got a little attachment that'll allow me to make posts easier. It's called Deepest Sender, and even though it's probably the most emo little program I've seen, it's fairly nice. Sadly, it's not working right at the moment, so while I get that fixed, let us move on.
First off, a warning: This is incredibly abstract. Thinking too much about certain pieces of this video may make your cerebellum explode. That being said:
Imagining the Tenth Dimension
This little video refers to a possible explanation for string theory, or at least how a tenth dimension exists for the super strings. (Don't ask; I don't get it either, and I want to be a physicist)
(Why did I post this? It's very cool, and I assume you're all smart)
I will attempt to outline the basic points in the video:
(For those who haven't read A Wrinkle In Time, a Tesseract is a "fold" in space that allows us to travel quickly between two distant locations)
Dimension 0: A point. No physical dimensions.
Dimension 1: A line between two points. Length.
Dimension 2: A line with a split and/or another line. Length and width.
Dimension 3: A polygon. Our regularly accepted visual dimension.
Dimension 4: A line between two versions of the same polygon, indicating aging. Passage of time.
Dimension 5: A split [and fold] in a line between two "points" in the fourth dimensions. Tesseract.
Dimension 6: A fold between two separate lines in the 5th dimension. Tesseract that allows us to access alternate time lines in our universe.
Dimension 7: A point encompassing every single possibility for our universe since after the Big Bang, until the end of our universe; this bars changes in the fundamental laws of physics in our universe. This then draws a line to different Infinity that experienced a different start to the universe; this means there are different physical laws: gravity is different, odd laws of thermodynamics, etc. Line between two Infinities.
Dimension 8: A split in the line between the original two Infinities mentioned in the 7th Dimension explanation, linking those two Infinities, to another, different Infinity. Three Infinities
Dimension 9: A fold in the split and line that connects the three Infinities in the 8th Dimension explanation. This allows residents of the two adjacent Infinities to jump to each other's respective Infinities. Tesseract again.
Dimension 10: Think of all other possible Infinities evar. Seriously. Your ears should be bleeding. Now make that all into one point with no dimensions. That's the 10th dimension. This is where physicists' Gods the SUPAR STRINGZ are located. Bow down to their might.
I have to go lie down now to get rid of my headache.
Friday, June 27, 2008
Sunday, June 22, 2008
eBaum's World Blogs
So, I always knew eBaums world was retarded, but I didn't know it was this bad:
Both of these two movies look pretty funny after seeing the previews. I'm happy that Mike Myers finally has another funny movie out since the Austin Powers series. Also, he has the guy who plays Mini Me in The Love Guru. Steve Carrell's new movie, Get Smart, looks hilarious. If you don't know him, he's from The Office. This is the first time in awhile that we had two potentially amazing movies come out on the same day. For me, this is a tough choice to choose between these two movies. I need some help in deciding between the two.
Okay, this could use some editing.
Both of these two movies look pretty funny after seeing the previews. I'm happy that Mike Myers finally has another funny (sp?) movie out since the Austin Powers series. Also, he has the guy who plays Mini Me in The Love Guru (I don't think Mike Myers did the casting...). Steve Carrell's new movie, Get Smart, looks hilarious. If you don't know him, he's from The Office (Yes, someone on the internet doesn't know The Office). This is the first time in awhile (A WHILE IS TWO WORDS, IDIOT) that we had two potentially amazing (sp again?) movies come out on the same day. For me, this is a tough choice to choose between these two (Don't use two repeatedly. It makes you sound retarded) movies. I need some help in deciding between the two (Perhaps use a synonym or different phrase?).
And the first comment is my favorite
Both look good but Get smart looks hilarious.
Learn to use grammar.
As for the fact that The Love Guru is awesome, Let's check the IMDB page. One of the character's names?
I am very disappointed in you, John Oliver.
And I must also add the fourth Shrek movie title is such an obvious rip off of "Blackadder Goes Forth".
Both of these two movies look pretty funny after seeing the previews. I'm happy that Mike Myers finally has another funny movie out since the Austin Powers series. Also, he has the guy who plays Mini Me in The Love Guru. Steve Carrell's new movie, Get Smart, looks hilarious. If you don't know him, he's from The Office. This is the first time in awhile that we had two potentially amazing movies come out on the same day. For me, this is a tough choice to choose between these two movies. I need some help in deciding between the two.
Okay, this could use some editing.
Both of these two movies look pretty funny after seeing the previews. I'm happy that Mike Myers finally has another funny (sp?) movie out since the Austin Powers series. Also, he has the guy who plays Mini Me in The Love Guru (I don't think Mike Myers did the casting...). Steve Carrell's new movie, Get Smart, looks hilarious. If you don't know him, he's from The Office (Yes, someone on the internet doesn't know The Office). This is the first time in awhile (A WHILE IS TWO WORDS, IDIOT) that we had two potentially amazing (sp again?) movies come out on the same day. For me, this is a tough choice to choose between these two (Don't use two repeatedly. It makes you sound retarded) movies. I need some help in deciding between the two (Perhaps use a synonym or different phrase?).
And the first comment is my favorite
Both look good but Get smart looks hilarious.
Learn to use grammar.
As for the fact that The Love Guru is awesome, Let's check the IMDB page. One of the character's names?
| John Oliver | ... | Dick Pants |
I am very disappointed in you, John Oliver.
And I must also add the fourth Shrek movie title is such an obvious rip off of "Blackadder Goes Forth".
Monday, June 16, 2008
Dead
Is what I'm not. Sadly, I don't have a whole lot going on. I finished school recently, and we all know nothing ever happens over summer.
Sunday, May 18, 2008
Twin Peaks
Has anyone else watch this awesome show? I just started watching it, and I must say it is one of the greatest things I have ever seen.
It involves soap opera style romance and drama, (Blah blah burn down the mill to collect the insurance, oh no! Fraud!) a sub-plot (Or main plot) of a secret society and major supernatural occurences in the village, (Of course called Twin Peaks) as well as existentialism and shit, all centering around one totally awesome FBI agents sent to investigate the murder of the local High School Prom Queen with a dark secret. (Not the kinds you think; she was possessed and haunted by spirits) One of the best characters is the Log Lady, aptly named as she carries a log with her everywhere. The Log Lady says stuff like, "My Log saw something the night of the murder. You can ask it if you like."
The characters in the show are perfectly played. It ended before they could resolve it, and at first you wish they could re-make it. Sadly, all the original actors are too old or dead, and they couldn't get the right people to play them again. One of the greatest (And fucking creepiest) characters of all time is Bob. Bob is a technically nameless man(?) with rageddy gray hair and a long face. He's crazy.
The show manages to blend all the elements in perfectly, you never get tired with any segment of the show. They inject enough humor, drama, and horror into each episode so you're always entertained.
Damn, I love this show. And yes, it is basically Lost (In the sense of plot twists and mysteries) in the 90s. Even if you don't like Lost, you'll probably love the show.
It's on TV-Links too! At least try it!
...Damn good coffee!
It involves soap opera style romance and drama, (Blah blah burn down the mill to collect the insurance, oh no! Fraud!) a sub-plot (Or main plot) of a secret society and major supernatural occurences in the village, (Of course called Twin Peaks) as well as existentialism and shit, all centering around one totally awesome FBI agents sent to investigate the murder of the local High School Prom Queen with a dark secret. (Not the kinds you think; she was possessed and haunted by spirits) One of the best characters is the Log Lady, aptly named as she carries a log with her everywhere. The Log Lady says stuff like, "My Log saw something the night of the murder. You can ask it if you like."
The characters in the show are perfectly played. It ended before they could resolve it, and at first you wish they could re-make it. Sadly, all the original actors are too old or dead, and they couldn't get the right people to play them again. One of the greatest (And fucking creepiest) characters of all time is Bob. Bob is a technically nameless man(?) with rageddy gray hair and a long face. He's crazy.
The show manages to blend all the elements in perfectly, you never get tired with any segment of the show. They inject enough humor, drama, and horror into each episode so you're always entertained.
Damn, I love this show. And yes, it is basically Lost (In the sense of plot twists and mysteries) in the 90s. Even if you don't like Lost, you'll probably love the show.
It's on TV-Links too! At least try it!
...Damn good coffee!
Thursday, May 8, 2008
Video Games and Gameplay
The myth of gameplay length is always used to lure us in as suckers. Take Oblivion. What was it, over 50 hours of gameplay? Of course, with all the God damned running from place to place, it takes about 20 hours to get one third through the main story.
The reason I bring up gameplay length is because I was recently playing the classic GBC game Legend of Zelda: Oracle of Ages on my PSP, and I recently washed up on an island after a slight boating accident. (This isn't Link's Awakening, idiot.) This wouldn't be so bad, except for the fact that ALL MY ITEMS WERE STOLEN when I "came to" on the island. Great. You know what that means: FETCH QUEST! Tell me one time a fetch quest is fun. That's right. Never. So I had to trek across the whole island getting all my shit back. The problem was that I didn't always immediately get it back as soon as I found it. There was one hut with a guy who had both my strength bracelet [lets me lift things] and my Roc's feather [lets me jump]. The guy wouldn't let me take them back, even though he stole them from me when I was passed out, and even had the balls to demand PAYMENT for them. PAYMENT! God damn. So, since I couldn't pay [he asked for seeds, when I didn't have anything that could hold seeds as IT WAS STOLEN] he let me trade my shovel for these two items. I couldn't trade anything else, and I had to switch back and forth to get another one.
So, there was this big section of the island that required me to constantly switch between the bracelet and feather. I finished one section, and had to travel 7 screens to get another item, trek back another 7 screens, finish another section, and go back. Why? That part doesn't need to be there; if you find a guy passed out on the beach, check his pulse before you take his stuff, dammit!
The reason I bring up gameplay length is because I was recently playing the classic GBC game Legend of Zelda: Oracle of Ages on my PSP, and I recently washed up on an island after a slight boating accident. (This isn't Link's Awakening, idiot.) This wouldn't be so bad, except for the fact that ALL MY ITEMS WERE STOLEN when I "came to" on the island. Great. You know what that means: FETCH QUEST! Tell me one time a fetch quest is fun. That's right. Never. So I had to trek across the whole island getting all my shit back. The problem was that I didn't always immediately get it back as soon as I found it. There was one hut with a guy who had both my strength bracelet [lets me lift things] and my Roc's feather [lets me jump]. The guy wouldn't let me take them back, even though he stole them from me when I was passed out, and even had the balls to demand PAYMENT for them. PAYMENT! God damn. So, since I couldn't pay [he asked for seeds, when I didn't have anything that could hold seeds as IT WAS STOLEN] he let me trade my shovel for these two items. I couldn't trade anything else, and I had to switch back and forth to get another one.
So, there was this big section of the island that required me to constantly switch between the bracelet and feather. I finished one section, and had to travel 7 screens to get another item, trek back another 7 screens, finish another section, and go back. Why? That part doesn't need to be there; if you find a guy passed out on the beach, check his pulse before you take his stuff, dammit!
Wednesday, April 23, 2008
Saturday, April 19, 2008
Meet the Scout, Tom Francis is pissed.
So, Meet the Scout came out today. I enjoy it, but in response (Since Pentadact thinks it's not so good), Pentadact decided to put up a story about how he got pwned one day playing as a Scout.
Friday, April 18, 2008
I have nothing to say
Sadly. It seems that whenever I get the ability to say what ever I want with no consequence, I'm still content to keep it in my head. It's a funny thing about me: I refuse to ramble when I can, as in when I have a good opportunity too.
Monday, April 14, 2008
Stupid People and How It's Made
A group of four on Cash Cab was asked "Palmistry is the prediction of the future based on what part of the body?" and they needed about 5 minutes and help from someone one the street to get it right. I'm not making this up. They eventually said "Palm". Wow. So, Palmistry is predicting shit based off my PALM? This is news to me. I always thought it was the head! My, how silly I am.
And How It's Made sucks me in and doesn't let me go. That is all.
And How It's Made sucks me in and doesn't let me go. That is all.
Sunday, April 13, 2008
50 Greatest Comedy Sketches of All Time
They just don't have Rick James Pt. 2 or the Silly Job Interview from Monty Python.
Good stuff though.
Good stuff though.
Friday, April 11, 2008
Thursday, April 10, 2008
Uwe Boll and his movies
So, Uwe Boll said that if a million gamers signed a petition, he would stop making movies. And guess what? Such a petition appeared. And what was his response?
Hm. Only genius, eh?
Hm. Only genius, eh?
Tuesday, April 8, 2008
Valve and Updates
So you may or not have heard that there is a major patch for TF2, a game by Valve coming out, on April 15th or 16th. Hm. Since this is the second delay, this is about the most trustworthy prediction. You see, Valve has a...history of really bad delays. First was the original Half-Life game, which was scrapped when it was done the first time so as to make it even more awesome. Yeah. They were "unhappy" with what they had made, and re-did the whole thing from the ground up. Yeah, again. Gives you a good idea of what kind of history we're working with here.
Next was Team Fortress 2, although it is technically latest in our timeline, so we'll cover it last.
So actually next is Half-Life 2, originally slated for early 2004, was actually shown at the E3 (A major gaming convention) that year, by Valve, and by Gabe Newell the quote-unquote "CEO" of Valve. Gabe saying it was coming out in 2004 was amazing. But, a...Russian hacker, I believe, managed to hack the source code and leak it to the internets. Shit. This forced Valve to re-do everything again so that people couldn't get spoilers on the story points. Thus, the game was released in 2005. And, yes, we did rejoice.
Half-Life 2: Episode 1 is the next link in the chain of betrayal by Valve to us loyal gamers. Episode 1 is the first in section of episodic sequels to Half-Life 2. In short, they delayed this one again. Despite the fact that it was about 5 hours long it took about the same amount of production time put into Half-Life 2. It made no sense, all they had to do was make new maps, make new animations, and record some more dialogue. Guh.
And the Orange Box is the latest major delay. The Orange Box was meant to come out summer of 07, and actually spring of 07 before that. The Orange box contained the possible cause of the curse on this one's release date (besides having been made by Valve) is that it contained TF2
Team Fortress 2 had been cursed until it was released. Just to help this make sense, we had been waiting for 9 years for Team Fortress 2. 9. Fucking. YEARS! It was all because we originally had TF, a Quake mod, and when Valve bought the people (Their company, not the people as slaves) they announced a sequel and made Team Fortress Classic to tide us over till TF2 was released. Great. The reason it kept being delayed is because they kept coming up with excuses to change design. First it was a regular sequel to TFC, then it got set in the Half-Life Universe, then...It disppeared. Sure, it was mentioned every now and then, but there were no major announcments for a while. Then we saw something in 2006. It was a simple trailer, showcasing very stern, 1950's cartoon style characters. But we later got another, slightly updated glimpse, but the Soldier still looked like some stupid Red Shirt. Sadly, death noises sounded idiotic, and the Scout had the most retarded weapon in existence. The fucking nail gun. Luckily, the earliest glimpse of what we know and love as TF2 today was in the Meet the Heavy video. What was great was that the game had lost some of that sternness of the characters. And later that year, Meet the Engineer came out. Awesome. And of course, Meet the Soldier. Both highlighted the humor the game was going for, and it was perfect. At this point, most of us who pre-ordered the Orange Box off of Steam were playing the Beta for TF2, and it was perfect. And of course, the rest is history. The Orange Box was released, and we got the Companion Cube meme, and one of the best online First Person Shooters in years. Oddly, I never thought I'd play TF2 that much, but it actually stopped me from playing Super Smash Brothers Brawl, it's so fun.
Next was Team Fortress 2, although it is technically latest in our timeline, so we'll cover it last.
So actually next is Half-Life 2, originally slated for early 2004, was actually shown at the E3 (A major gaming convention) that year, by Valve, and by Gabe Newell the quote-unquote "CEO" of Valve. Gabe saying it was coming out in 2004 was amazing. But, a...Russian hacker, I believe, managed to hack the source code and leak it to the internets. Shit. This forced Valve to re-do everything again so that people couldn't get spoilers on the story points. Thus, the game was released in 2005. And, yes, we did rejoice.
Half-Life 2: Episode 1 is the next link in the chain of betrayal by Valve to us loyal gamers. Episode 1 is the first in section of episodic sequels to Half-Life 2. In short, they delayed this one again. Despite the fact that it was about 5 hours long it took about the same amount of production time put into Half-Life 2. It made no sense, all they had to do was make new maps, make new animations, and record some more dialogue. Guh.
And the Orange Box is the latest major delay. The Orange Box was meant to come out summer of 07, and actually spring of 07 before that. The Orange box contained the possible cause of the curse on this one's release date (besides having been made by Valve) is that it contained TF2
Team Fortress 2 had been cursed until it was released. Just to help this make sense, we had been waiting for 9 years for Team Fortress 2. 9. Fucking. YEARS! It was all because we originally had TF, a Quake mod, and when Valve bought the people (Their company, not the people as slaves) they announced a sequel and made Team Fortress Classic to tide us over till TF2 was released. Great. The reason it kept being delayed is because they kept coming up with excuses to change design. First it was a regular sequel to TFC, then it got set in the Half-Life Universe, then...It disppeared. Sure, it was mentioned every now and then, but there were no major announcments for a while. Then we saw something in 2006. It was a simple trailer, showcasing very stern, 1950's cartoon style characters. But we later got another, slightly updated glimpse, but the Soldier still looked like some stupid Red Shirt. Sadly, death noises sounded idiotic, and the Scout had the most retarded weapon in existence. The fucking nail gun. Luckily, the earliest glimpse of what we know and love as TF2 today was in the Meet the Heavy video. What was great was that the game had lost some of that sternness of the characters. And later that year, Meet the Engineer came out. Awesome. And of course, Meet the Soldier. Both highlighted the humor the game was going for, and it was perfect. At this point, most of us who pre-ordered the Orange Box off of Steam were playing the Beta for TF2, and it was perfect. And of course, the rest is history. The Orange Box was released, and we got the Companion Cube meme, and one of the best online First Person Shooters in years. Oddly, I never thought I'd play TF2 that much, but it actually stopped me from playing Super Smash Brothers Brawl, it's so fun.
Monday, April 7, 2008
Source Mapping
Does anyone realize just how easy it is? I always thought it would be incredibly hard or complicated, but the real complicated bit is just making stuff like triggers. Besides that, it's mainly making map geometry. That's the fun thing about it, is that an FPS never really needs overly complicated maps, just fun choke points, and some cool goals. Me, I'm actually a total noob when it comes to mapping for source, but with some helpful tutorials, I managed to make this in about a couple months. It was fun too.
Sunday, April 6, 2008
Saturday, April 5, 2008
Control Point
So, in case you can't tell, this is mainly about video games here, and I enjoy all forms of video gamer-y. So I love people talking about games! And guess what? Control Point is a podcast about one of the best online shooters of all time: TF2! Oh boy!
They basically review maps each week, while mentioning user contributions and cracking wise. They ran out of Valve maps so they're doing custom maps now.
And the current theme (Oober Servers!) was their April Fool's joke.
They basically review maps each week, while mentioning user contributions and cracking wise. They ran out of Valve maps so they're doing custom maps now.
And the current theme (Oober Servers!) was their April Fool's joke.
Thursday, April 3, 2008
Flash Drive Fun!
I got a new 4 gig flash-drive from my dad (Yeeeee!) and it contained something named Portable Apps. So I checked it out. Turns out it's a fun little program that allows you to put stuff like VLC media player and Firefox on a flash drive without using up as much space as normal, and it's all viewed with a cool Nero-like menu. I really like cause I can take all the good stuff with me to school, and still put stuff on the card. I got me portable DOS Box and some Doom and Quake.
Oh yeah, the link: http://portableapps.com/
It's like getting widgets for any OS.
You can also run Mac OS 7 on it, but the only reason I can see for that is either
A: Nostalgia
B: Oregon Trail
Choice B looks pretty sweet, lemme tell ya.
Oh yeah, the link: http://portableapps.com/
It's like getting widgets for any OS.
You can also run Mac OS 7 on it, but the only reason I can see for that is either
A: Nostalgia
B: Oregon Trail
Choice B looks pretty sweet, lemme tell ya.
Wednesday, April 2, 2008
GF TF2
Though I may be a random blogger with no fame or anything, I can still steal other people's news. So, some guy recorded his girlfriend playing TF2, edited it together, and posted it on YouTube. Funny stuff.
It's kind of cute to listen to here constantly apologize for killing enemies.
It's kind of cute to listen to here constantly apologize for killing enemies.
Tuesday, April 1, 2008
Google Blogs, I guess
So, Google and the Blogger people are making a new version of the Blogger software that would work with Google. Go figure. Here's some features:
Edit: This is probably an April fool, actually, but meh.
- Don’t limit yourself to “reverse chronological” publishing. Our advanced Google algorithms put your best content at the top of your blog. Even if your later work goes downhill your previous posts will still shine.
- No more template languages to mess with or sidebars to get right. Our advanced Google algorithms automatically populate your blog’s sidebar with the most relevant possible content.
- Stop worrying about your PageRank or your search engine optimization. Post directly into Google search results for maximum visibility.
- Save your readers time and effort. We’ll automatically extract the most relevant sentence from your post for the index page, along with any necessary ellipsis. We'll also put some words in bold!
- Your blog’s header will stay fresh with new images from our team of artists, each and every anniversary of a scientific achievement.
- Unsure of what to post about? Just click “I’m Feeling Lucky” and we’ll “take care” of the rest!
Edit: This is probably an April fool, actually, but meh.
Monday, March 31, 2008
Starcraft + Koreans = I Scared.
I just played a game of good old Starcraft against some Koreans. I lasted 7 minutes. The lesson is to never, ever play against Koreans unless you fucking know what your doing.
Whole thing almost gave me a damn heart attack...
Whole thing almost gave me a damn heart attack...
TFC and TF2
So, I don't care if this is my first post and I refuse to give any form of context to my ramblings, but I do want to highlight the fact that this is my first and hopefully first of many posts to a blog which I want to enjoy keeping. You see, if I do fail at this blogging thing, I do wish to bring up one of my more stimulated opinions, and that is this: TF2 is sooooo much better than TFC!
Team Fortress Classic, for those who don't know, is an Online First Person Shooter from the early 90's, which was incredibly fun at the time it was released, and is still very fun now, and Team Fortress 2, is a recently released sequel to Team Fortress Classic. Now of course, I don't mean TFC is a bad game, but TF2 is incredibly balanced, and far more fun game, compared to TFC.
Grenades. When it boils down to it, grenades are a bad idea in any multiplayer game, unless majorly controlled. Grenades are fun, we can't forget that, it's very satisfying to bounce a grenade down a hall, and watch it roll to your unsuspecting target and blow his face off, but in TFC, grenades always seemed ridiculously easy to gain for everyone else. I always just ran around searching desperately for some nades to join in the joy of spamming with my team-mates, but when I got the sign labeled "Grenades" it was either empty, or some jack-ass scout or spy ran up and snatched them out of my face, taunting me with their 'nadey prowess. Actually, grenades were only okay for one class: the Spy. The Spy's grenades were something called 'Confusion Grenades', and they made anyone in the blast radius hallucinate explosions and gibs flying from everywhere. It was an awesome mechanic, and I was actually kind of sad it never made it to TF2.
This neatly brings me to my second point. Good thing I wrote it that way. Spies in general. A spy class is incredibly hard to balance: they must have some form of instant kill to keep the spy's general aura of awesome, they must be a sabotuer of some form for that guy who cackles incessantly when he kicks down your sand castle or something, and he also must able to disguise, to keep the suave and smug feel to him. TFC and TF2 manage to hit both of these points, but give 2 interesting extra abilities. In TFC, the spy could feign death, which always felt incredibly safe and secure, and was a kick-ass ability, but in TF2, the spy can cloak, becoming completely invisible and not having to worry about being shot again. Unless, of course, an enemy sees through the cloak. In TF2, they once again pulled off amazing balancing by giving the spy an excellent ability, but making it fairly easy to counter. In TFC, sadly, the feign death ability never worked. Someone always shot you again.
Lastly: Gun balancing. Gun balancing is what I say when I'm talking about making sure weapons make sense with their character, and do the amount of damage they should. In TFC, this was a bit of a problem. Since armor was still extensively used, health was always below 100, and thus, you always took damage with each shot, albeit less damage thanks to your armor, but your health always slowly ticked away. Even though this is present in TF2, in TFC, all weapons did major damage to compensate, and as such, a Heavy Weapons Guy's machine gun cut through you like butter at any range. Plus, Soldiers had mass amounts of armor, but still took quite a bit from rocket jumping.
So really, TFC, while not bad, has amazing flaws when compared to TF2. Just wanted to vent that.
Team Fortress Classic, for those who don't know, is an Online First Person Shooter from the early 90's, which was incredibly fun at the time it was released, and is still very fun now, and Team Fortress 2, is a recently released sequel to Team Fortress Classic. Now of course, I don't mean TFC is a bad game, but TF2 is incredibly balanced, and far more fun game, compared to TFC.
Grenades. When it boils down to it, grenades are a bad idea in any multiplayer game, unless majorly controlled. Grenades are fun, we can't forget that, it's very satisfying to bounce a grenade down a hall, and watch it roll to your unsuspecting target and blow his face off, but in TFC, grenades always seemed ridiculously easy to gain for everyone else. I always just ran around searching desperately for some nades to join in the joy of spamming with my team-mates, but when I got the sign labeled "Grenades" it was either empty, or some jack-ass scout or spy ran up and snatched them out of my face, taunting me with their 'nadey prowess. Actually, grenades were only okay for one class: the Spy. The Spy's grenades were something called 'Confusion Grenades', and they made anyone in the blast radius hallucinate explosions and gibs flying from everywhere. It was an awesome mechanic, and I was actually kind of sad it never made it to TF2.
This neatly brings me to my second point. Good thing I wrote it that way. Spies in general. A spy class is incredibly hard to balance: they must have some form of instant kill to keep the spy's general aura of awesome, they must be a sabotuer of some form for that guy who cackles incessantly when he kicks down your sand castle or something, and he also must able to disguise, to keep the suave and smug feel to him. TFC and TF2 manage to hit both of these points, but give 2 interesting extra abilities. In TFC, the spy could feign death, which always felt incredibly safe and secure, and was a kick-ass ability, but in TF2, the spy can cloak, becoming completely invisible and not having to worry about being shot again. Unless, of course, an enemy sees through the cloak. In TF2, they once again pulled off amazing balancing by giving the spy an excellent ability, but making it fairly easy to counter. In TFC, sadly, the feign death ability never worked. Someone always shot you again.
Lastly: Gun balancing. Gun balancing is what I say when I'm talking about making sure weapons make sense with their character, and do the amount of damage they should. In TFC, this was a bit of a problem. Since armor was still extensively used, health was always below 100, and thus, you always took damage with each shot, albeit less damage thanks to your armor, but your health always slowly ticked away. Even though this is present in TF2, in TFC, all weapons did major damage to compensate, and as such, a Heavy Weapons Guy's machine gun cut through you like butter at any range. Plus, Soldiers had mass amounts of armor, but still took quite a bit from rocket jumping.
So really, TFC, while not bad, has amazing flaws when compared to TF2. Just wanted to vent that.
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